Posts

Game Structure/Choosing your song

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      So, how  do  you make a rhythm game? Wel, these games are composed of  steps; Sound/Music Graphics Base Input And, all of them are essential to making a rhythm game. Now, let's choose your song! How is your game? Choose your song accordingly to the game your making, so that is does'nt sound wierd.  Don't use happy music for a sad game!     Here's the track i'm choosing:   (yup, friday night funkin there) So, pretty energetic, right? Let's start making the game!

Timers and BPM

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So, correct time is ESSENTIAL in a rhythm game. You don't want a offbeat  game! First, get your BPM, or Beats Per Minute, by searching it online.  I found my BPM! It's 120, so keep that in mind! Now, time to open Godot! Create a project, give it a name, and create it! Now follow me: Create THIS scene tree: Make sure to add your song to AudioStreamPlayer and activate Autoplay. Add a script to Node2D, and name it "Beat". Insert this code (NOT copyable; this is actually to learn): The comments explain themselves. Create a script to ColorRect, as "Bop". Here's code: Again, everything in comments.

Intro

     If you wanna start making rhythm games in Godot, say no more! This guide will go on the basics on: Structure; Timers and BPM; Outro. Assuming you already have basic Godot knowledge, you know what a "signal" is in Godot and know basic music concepts. Let's begin!

Outro

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Finally, here's the result! And finally, hope you learned somethng and BYE!!!1!!!